331x Filetype PPTX File size 0.79 MB Source: education.nsw.gov.au
Key Ideas in Run Lola Run
Life is a Game
Life is random, chaotic, erratic and no matter how hard we try to
control it, we are ultimately at the mercy of the universal
certainties (or rules of life) time, death, causality and chance.
Run Lola Run uses an array of visual elements to create a
distinctive and intricate visual metaphor which hyperbolises this
philosophical understanding of life. Tykwer brings this abstract
concept into the real world as his consistent use of various game
motifs and symbols blurs the lines between realism and fantasy.
However, Tykwer, the film and Lola herself break the rules of this
game constantly revealing the importance of choice and self-
determination.
Soccer/Football
A team sport, ‘The World Game’, well known, loved, controlled by
time, win/lose/draw, based on actions and consequences.
“After the game is before the game.” Herberger
Highlights the cyclical and repetitive nature of life. The game of life
keeps playing, as one game (life) ends, another begins.
Soccer/Football
Rules of Football
90 minutes
105x68 metre area
11 players, two teams
2 goals on either side
1 ball
THREE POSSIBLE RESULTS: A win, a draw, a loss.
“Everything else is pure theory" is a part of the quote that reinforces that football
(and the film) are games, and they have a beginning and end, but in between those
90 minutes, ANYTHING can happen.
“The ball is round. The game lasts 90 minutes. That’s a fact. Everything else is pure
theory. Here we go.”
Tykwer uses this quote to highlight the difference between a fact/rule and a theory.
Here, he is perhaps alluding to the theories we devise to give meaning to life. This
quote foreshadows the action of the film as Lola breaks the rules throughout and
the film only lasts 76 minutes. “The ball is round“ in football slang means that
anyone can win the game highlighting concepts of chance and
action/consequence.
Video Games
Interactivity and hyper-reality in the video game experience
are infused in Run Lola Run. The caricatured characters
have out-of-this-world options to gain self-advantage and
cheat death. Most video games are aimed at protection The opening sequence
against death; characters also have 3 'lives‘ just like Lola. highlights the video game
aesthetic through the use
of animation and a
character selection menu
as the opening titles.
These distinct visual
features combine to
engage audiences in the
narrative as the familiar
visuals.
Is Lola the controlled
player, going through the
motions of the game?
Or is Lola the controller,
able to take her future
into her own hands?
Or is she both controlled
and controller?
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